Saturday 20 October 2012

Spacwar! And Why It Is The Greatest Spacewar Game Today

By Yvonne X. Valentine


One of the best space war games was a digital computer game named Spacewar. The gameplay is based on the idea of two players to own a ship with the goal of destroying the others base. A huge star in the center on the screen pulls both ships into the pit, requiring that both players possess a great amount of maneuvering skills to avoid it. A characteristic called hyperspace can be used when a player is in a difficult position in order to return to a random space in the screen, even though this can yield negative consequences when placed in a place that will cause the player to blow up.

During the years since Spacewar was first out, a large amount of online space war games have used it as its main motivation. Some even share the same name only with updated graphics. Some are exact clones, only adding a few additional aspects and features to the original game play such as various levels of gravity, various levels of acceleration, missiles that are affected by gravity, fuel levels, and regeneration over time.

An arcade version of Spacewar was released in the 1971 as Computer space and The Galaxy game, and later maded into Cinematronics in 1977. The most recent was the most successful of the three. Silas Warner was the first to release a networked version of Spacewar in 1974 titled Orbit War. The original game and its features are parallel to Orbit War with only a alteration in the invention of the Big Board hub, which is where players wait for other opponents.

The Star Control series, one of the most complex of computer and console versions of the game, introduced a vast variety of frameworks for game play around basic player vs. player combat system. Senko no Ronde is a modern interpretation of the original Spacewar game, basing its fighting and combat style off of the fighting styles located in the versus section of Street Fighter II. The 2D inertial routing and combat from Spacewar is also motivation for the Escape Velocity series.

Tank by Kee Games and Combat by Atari are a game that are formatted after Spacewar but does not have a main theme based in a space setting. Gaining points can be done by hitting a foe with a missile that is managed individuality by each player with the same controls. Some believe that this space war game was the motivation for developers to begin the development of the UNIX system, but a game titled Space Travel was the actual inspiration for UNIX.




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