Wednesday 26 December 2012

How To Pick The Best Counting Cards System

By Jeremy Ivan Wolanski


The first card counting strategy ever invented was the hi-lo count. Edward Thorpe pubished the count in his book Beat the Dealer in 1962. The method is still one of the most popular counts and is used by a number of well known players. The hi-lo count is balanced. This means you must calculate the true count by dividing the running count by the decks remaining to be played. You must estimate the discards and do long division while playing. This increases the effort necessary to play and therefore increases the difficulty. Some forms of hi-lo have modifications to basic strategy depending on the count, because of the increased probability of getting a high card. There is a betting ramp where the player increases his wager as the count increases. Remembering these points requires more energy. Bear in mind that you must be mentally performing all of these calculations amid the distraction of the game and your surroundings. The Hi-Lo count may prove too strenuous to learn when you are just starting out.

The Hi-Opt I count is a variation of the hi-lo count. Created by Charles Einstein in 1968, the Hi-Opt I is sometimes known as the Einstein count. Neither the ace or the two card have a value, instead they are zero value. In addition the aces must be counted separately in a side count. Side counts are additional counts that must be performed along with the main running count.

Wizard Ace Five is the simplest count. In this system, only the ace and the five have a value. Aces are the best card for the player, while fives are beneficial to the dealer. There is no true count, only a running count with an ace as minus one and a five as plus one. The downside is the wagers required quickly become very big. You will be required to make big wagers. This is necessary to take advantage of the odds. But the profit is very small since the system offers very little advantage. You will not have much success with Wizard Ace Five. The only use for it is to garner comps from the comps.

The KO count is a relatively easy count. The count is not balanced, so you will not arrive at counting through a deck. In order to achieve simplicity will playing, some edge is lost over the hi-lo count. The KO count is easier than hi-lo because there is no conversion of the running count into the true count. This does away with estimating discards, decks in the shoe and performing division. Instead, all you need to do is keep the running count. The initial running count varies depending on the number of decks used. You may use a two wager system, with the table minimum as low and a high wager of ten time that. A more sophisticated version would employ a ramp and the count gets higher.

The Red Seven is good option for someone new to card counting. The card values are similar to hi-lo, with the exception that red sevens are -1 value and black sevens are 0 value. This makes it an unbalanced count and does not require a true count calculation. The start of count varies depending on the decks used in the game. The best advantage is achieved when employing a betting to increase the wager as the count increases.




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